|Published by Ziff-Davis Publishing Company|
[Public domain], via Wikimedia Commons
I've already written combat in Veure (side note: we think we have a real name for it now) and frankly, I like some of the features it has, but recently I hit a snag when I was rewriting the item system (guns, medkits, and so on). I had put a stub item system in place originally, just to have something there, but now I needed to make it more robust. However, in rerunning my combat simulator (which generates a 16M spreadsheet and takes hours to complete), I discovered that for one of the combat stats, if you increased the stat, you decreased your odds of winning a fight. Oops.