|Your Main Character Screen|
- Cloning Vats
- Sick bays
|Well, that's creepy.|
|Oops. Got tossed in the brig (note the background).|
Some of these issues have to be coded by hand and other issues can be emergent behavior from a cleverly designed system.
In any event, the first pass of combat is now working and merged into the main branch of the code. It also had the side effect of forcing me to develop several other features I had been putting off until later (in particular, the cloning vats were planned for the beta but they couldn't be avoided).
So here's an interesting question I'd like people to ponder: what downsides to more "watchful" stations should there be?
The name "Veure" is from the Catalan verb "to see." Originally I had planned to have a galaxy where different stations would have different levels of "law" and different levels of watchfulness. I thought it would be interesting for people to see the tradeoff between always being under observation and the freedom to do what they will. Much of that has been put aside due to unworkable issues in game play, but for now, the main benefit of the "watchful" stations is that they're safer to be on (though the higher the character's level, the easier it is for them to attack you without getting tossed in the brig).
So what upsides and downsides would make interesting game mechanics here?